Character Sheet
Level 13 Warlock, Level 5 Cyborg
Ability Scores
Attribute | Value | Explanation |
---|---|---|
Strength | 4 | |
Dexterity | 3 | |
Constitution | 3 | |
Intelligence | 0 | |
Wisdom | 0 | |
Charisma | 4 |
Attribute | Value | Explanation |
---|---|---|
Hit Points | 144 | (3 * 18 + 60 + 30) |
Armor Class | 13 | (10 + Dex + armor) |
Proficiency Bonus | +6 | floor( (level-1) / 4 ) + 2 |
Melee Attack | +10 | (str + prof) |
Ranged Attack | +9 | (dex + prof) |
Notes:
- Ability scores: using house rule 10 unweighted point buy, +4 stat adds, giving 14 stat points, max 5
- Good saves: Int and Cha
Classes
- Warlock
- 60 HP (5 * 12)
- 24 Mana
- TBD
- Cyborg
- 30 HP (6 * 12)
- 6 Mana
- Stat bonuses: str 3 dex 3 con 3
- Talents:
- 1
- 2
- 3
- 4
- 5
Race
Human
- Abilities TBD
Skills
9 skill points
tbd
Spells/Powers
Attribute | Value | Formula | Explanation |
---|---|---|---|
Dominance skill | +10 | (Cha + prof = 5 + 6) | Used as "attack roll" or "skill check" for Artificer devices |
Spell save DC | 18 | (8 + Cha + prof) | |
Light damage | 4d4+8 | (1d4/rank + 1/2 lvl) | |
Medium damage | 4d8+17 | (1d8/rank + lvl) | |
Heavy damage | 4d12+34 | (1d12/rank + 2x lvl) |
Bindings
Spells
- Forceful Strike: At-will, std, melee attack; normal damage, plus push 10, inflicting light concussive damage, or medium if striking a hard surface.
- Flurry of Blows: Recharge 33%, free; you gain 50% weapon haste for 1 round.
- Gravity Bind: Recharge 33%, free, medium range; you designate a square and a target. Subject suffers pull (short) toward square, instantly and ongoing (Will ends).
- Slow Fall: Recharge 33%, immediate; you absorb falling damage. For each percent of your max HP it would normally inflict, you suffer the same percent drain to your Energy instead.
Rank 2
- Energy Absorption: Recharge 33%, swift, reserve; you gain absorb 50% (fire, frost, or lightning) with no limit. Each time you absorb damage, you gain energy based on the attack's damage (light-1, medium-3, heavy-5). When you have absorbed energy greater than or equal to 50% of your maximum, the effect ends.
- Psychic Feedback: Recharge 33%, swift, short range, reserve; each time subject inflicts damage upon you, 50% of the damage is negated, and subject suffers it instead as retributive damage. Each time this occurs, you must expend 1 Energy; if you fail to do so, the effect ends.
Rank 3
- Catapsionic Strike: At-will, std, melee attack; first dispels (as greater dispel), then inflicts damage.
- Gravitation: Encounter, free, emanation medium; enemies are pulled (short) instantly and on each of your next 3 turns. Enemies in area suffer 100% movement penalty when trying to move away from you (Will half, each round).
- Mass Effect: Recharge 33%, swift, reserve; your mass increases dramatically. You become immune to push/pull/slide mechanics, and gain +10 (E) to Bull Rush and Overrun attempts.
- Kinetic Absorption: Recharge 33%, swift, reserve; tally all physical damage you suffer. At any time, you may end this effect by using a weapon augment, adding all damage suffered to the attack. Out of combat, the damage tally decreases by 10% each minute.
Rank 4
- Psychic Well: Encounter, swift, centered circle 3; all damage inflicted upon allies in area is absorbed 50%. Tally all damage absorbed. On turn start, enemies in area suffer the entire tally, divided among all enemies.
- Warp Bubble: Recharge 33%, immediate, 1 round; all space around you is warped, so that an object traveling directly toward you will harmlessly bypass you while retaining its original trajectory. The curvature of the warp field is gentle, so the closer an object is to you, the less likely it is to entirely bypass you. Against all targeted attacks and spells, you gain a miss chance equal to 10% per square of distance between you and the attacker.
Ideas
- Void Zone: sucks in an enemy, never to be seen again (sent to another plane!)
- Void Shield: d'va shield
- Wall of Shadows
- Shadow Stuff
- Shadow's Grasp
- Shadow Bind (black tentacles)
- Guardian Force
- Shadow Arm
- Witch's Absorb Magic
Gear
- Armor: +4 AC, no hindrance